Clever Pixel was made for LOWREZJAM 2020. In Clever Pixel you are a single pixel and must battle your way through a large interconnected dungeon world. Play time: ~30 minutes.

Controls: Arrow keys, X, Z, Enter. Controller support.

Clever Pixel was developed in Pico-8. This was the second game jam I've taken part in and my fourth properly finished project on Pico-8. As is becoming usual, it was a great, challenging learning experience.

I was really pleased with how flexible the game is in terms of play time. My attempt at a full play-through took me about 48 minutes on hard, but it's possible to blast through Easy in under 7 minutes. An unforeseen consequence of reducing the resolution to 64x64 was that I had much more space on the map, 16x8 screen widths on the map, rather than the usual 8x4, which let me create a far larger, more sprawling game world than my previous projects.

I don't know how making revisions to the game will affect ratings and such, since it's past the deadline now.

Known bugs:
The boss can easily cause Pico-8 to run out of memory, if you try to fight it. I can't believe this one slipped through. :\
Various collision issues, there are a few places you can get stuck in the walls. You can use the famous cheat code to free yourself so you don't have to reset.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorExtar
GenreAdventure
Made withPICO-8
Tags2D, 8-Bit, Experimental, Exploration, LOWREZJAM, Minimalist, PICO-8, Retro, Top-Down, Top Down Adventure
Average sessionA few minutes
InputsKeyboard, Gamepad (any), Touchscreen

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Clever Pixel 1.0 - Windows 1 MB
Clever Pixel 1.0 - Linux 664 kB
Clever Pixel 1.0 - OSX 3 MB

Comments

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Wahouuuu your game is so clever, just some pure game design...i'm really impress...this is video game!!!!!!!

Haha that's awesome, thanks, so glad you enjoyed it :)

I didn't really have concrete plan going into the game, it sort of ended up like Zelda I thought?