hello! game errors in sprite animation code just after starting.
Here we go again. This week has been a dispiriting ordeal.
•Fixed rare instance where player could get 'free' shots on the enemy after moving.
•Fiddled around with the particle system so gore doesn't cause slow-downs
•Changed how bullets are removed to try and fix a crash I was unable to reproduce.
None of these address the issues with v1.04, so that's just great.
•Made a mental note to never make a turn-based game again.